
Often platformer games will have a simple way of playing, moving from left to right until they reach their destination. So with such a simple operation, the manufacturer will focus on developing challenges on that path. They don’t want to mix it with any other genre to increase complexity. However, there are some individual cases such as 2009 Steal Princess of Atlus publisher. The creative team experimented with growing the difficulty of the platformer by adding a puzzle element. These two elements blend to create a new type of operation, to break the mold and redefine a couple of genres in the process.